Gamification

Use game elements to support a worthwhile activity.

01 / UNDERSTAND

The idea

Points, challenges and milestones can make progress visible or encourage practice. They work best when they reinforce a meaningful goal and useful feedback rather than replacing the purpose of the activity.

Points, streaks, levels, competitions and celebrations are game mechanics applied to other activities. They can encourage practice or return visits, but can also reward the wrong behaviour. Consider whether the reward supports the actual goal. A celebration around a risky action needs more care than one around completing a lesson.

02 / RECOGNISE

See it in real products.

Examples of how the principle can appear in an interface.

DuolingoEXAMPLE 01

Make reward collection an explicit moment

Duolingo shows completed achievements with a claim action while unfinished achievements show progress. The distinction makes earning and collecting a reward visible.

Duolingo · Interface example
PeerlistEXAMPLE 02

Connect a streak to visible milestones

Peerlist maps participation to staged rewards along a timeline. People can see the next milestone rather than receiving an unexplained badge after the fact.

Peerlist · Interface example

03 / CONNECT

Why it matters.

Rewards and milestones can encourage repeated use and enjoyment. Check whether they support meaningful progress or merely increase a behaviour that benefits the product.

Possible influences to investigate, rather than guaranteed outcomes for every product.

04 / APPLY

Put it into practice.

  1. 01

    Tie rewards to meaningful behaviour

  2. 02

    Explain the rules

  3. 03

    Provide a useful experience without competition

05 / EXPLORE WITH UPSLIDE

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Reviewed by the Upslide team.