Make reward collection an explicit moment
Duolingo shows completed achievements with a claim action while unfinished achievements show progress. The distinction makes earning and collecting a reward visible.
Use game elements to support a worthwhile activity.
01 / UNDERSTAND
Points, challenges and milestones can make progress visible or encourage practice. They work best when they reinforce a meaningful goal and useful feedback rather than replacing the purpose of the activity.
Points, streaks, levels, competitions and celebrations are game mechanics applied to other activities. They can encourage practice or return visits, but can also reward the wrong behaviour. Consider whether the reward supports the actual goal. A celebration around a risky action needs more care than one around completing a lesson.
02 / RECOGNISE
Examples of how the principle can appear in an interface.
Duolingo shows completed achievements with a claim action while unfinished achievements show progress. The distinction makes earning and collecting a reward visible.
Peerlist maps participation to staged rewards along a timeline. People can see the next milestone rather than receiving an unexplained badge after the fact.
03 / CONNECT
Rewards and milestones can encourage repeated use and enjoyment. Check whether they support meaningful progress or merely increase a behaviour that benefits the product.
Possible influences to investigate, rather than guaranteed outcomes for every product.
04 / APPLY
Tie rewards to meaningful behaviour
Explain the rules
Provide a useful experience without competition
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